![]() Now, as one of the largest community-based organizations in the country, we teach more than a million children, especially those most at-risk of drowning, invaluable water safety and swimming skills each year. The Y introduced the country to group swim lessons over 110 years ago in 1909. with access to swim lessons and water safety education. They count as difficult terrain and you cannot willingly end your movement in their space.Īdvanced skill tricks require a +4 proficiency or level 9 characters.The Y provides children across the U.S. You can move through opponents spaces if they are only one size larger than you, not two by expending 1 STA. ![]() I'm working on something in which skills are removed entirely from "caster/martial" and proficiency carries a lot more weight.īasic skill tricks only require a +2 proficiency or level 4 characters. Choose a skill, that creature has advantage on skill checks for that skill for the next hour or until they take any damage" That's not a problem in my mind, nor is it being squeamish.ĮDIT: And for the record I wouldn't be opposed to doubling down on the whole meditation -> temporary better mental state and do something like "The monk can take 10 min to lead another creature on a guided meditation. So if you aren't doing that daily session with the sensei then in the heat of the moment you revert to your defaults, whereas with that daily session in the heat of the moment you remember what sensei said and apply the teachings.īut honestly if you want to treat it as mystical/magical that's fine, a lot of the monk stuff is intentionally blurry when it comes to whether it's magical or or not. Half casters get 2x level martials get aether = level.īecause it's as much about the guided meditation putting you in the right headspace as it is the actual knowledge imparted. And spells are much more expensive than STA abilities generally. But this also fuels their spells and several of their other features. Full casters get 4x level aether/long rest. Half casters get stamina = level but use it for some features. Full casters get 1/2 level stamina per short rest. But that also fuels a lot of other actions-for example the barbarian analogue's "rage" costs stamina. Martials get level + CON stamina/short rest. And some of the things anyone (well, any PC) can do (added basic actions) are:Įxert: As a reaction, spend 2 stamina to add your proficiency bonus to a STR/DEX/CON check or save even if you already have your proficiency added to it.įocus: As a reaction, spend 2 aether to add your proficiency bonus to an INT/WIS/CHA check or save even if you already have your proficiency added to it. My WIP 5e fork gives everyone stamina and aether (the latter basically being mana). ![]() (By the way, isn't Tongue of the Sun and Moons from one of those 70s TV shows like Kung Fu that were the original specific inspiration of the monk class?) ![]() ![]() In any case, this ki telepathy thing seems to me pretty clearly a very specific flavor of monk, which I feel like is exactly what subclasses are for. (We saw this a lot in 3.5e and Pathfinder when they'd make a new feat or skill and all the sudden something that would otherwise be articulated through existing skills, like "leadership," now requires an investment.) So while every new spell makes spell casters more broadly versatile, every new non-magical ability potentially makes everyone who doesn't have it LESS powerful. How might you mechanically implement things like, say, the ability to put a hand on Krillin's head and learn the events you missed in an instant?Here's the trap: right now, the system assumes that all magical abilities will be described as spells with very specific parameters and limitations, while almost anything non-magical will be adjudicated with broad skill proficiencies UNLESS somewhere stipulated otherwise. connecting with the ki of all things (or the setting's equivalent). Of course, whether it's Neo or Goku or the Lion Turtle or mythology, it's never really struck me as a spoken 'tongue' so much as sort of just like. ![]()
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